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Post by Night Owl on Mar 29, 2022 9:13:49 GMT
What house rules do you use?
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Post by andrew503 on Mar 29, 2022 22:18:15 GMT
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Post by aawarren71 on Apr 8, 2022 19:31:29 GMT
Planning a GUARDIANS campaign soon that will use the following house rules:
1. Zone of Control rules: If you break off from melee or move through zone of control, gets opportunity attack. If you are using a movement power, their attack gets disadvantage (or you get +5 AC, player's choice) 2. Evasion: you can spend you turn doing nothing but defending, and all attacks against you get disadvantage. (or you get +5 AC, player's choice) 3. Special Effects: simple Crit rules: Nat 20 rolls on short table for things like knockback, max damage, stun etc. There's one table for melee, one table for ranged. Crit range increases to 19-10 at lvls 4-6, 18-20 lvls 7-9, and 17-20 lvl 10 4. Players start with max HP.
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Post by retrodmray on Apr 19, 2022 15:50:34 GMT
Here’s my house rules so far Hey, I cannot download these. Can your assist? New Member here. Thnx!
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Post by David Pulver on Apr 24, 2022 22:21:11 GMT
What house rules do you use? The main thing I use is a different ability score table, somewhat inspired by the one in my original manuscript. While less cinematic and not as reflective of silver age DC comics heroes then what was put into print, I believe it is a lot more playable and reflects the "bronze age Marvel" bias I had toward the book! The version is the same up to 17, then:
18-19 BAM +3 1,000 lb. (horse) 20-24 BAM +4 (+0d) 1 ton (car, light plane) 25-29 BAM +5 (+1d) 4 tons (light truck, utility helicopter, WWII fighter)
30-39 BAM +6 (+2d) 15 tons (heavy truck, fighter plane, bus)
40-49 BAM +7 (+3d) 60 tons (main battle tank, commuter jet) 50-59 BAM +8 (+4d) 250 tons (railway carriage, airliner) 60-69 BAM +9 (+5d) 1,000 tons (corvette) 70-79 BAM +10(+6d) 4,000 tons (railway train, destroyer) 80-89 BAM +11 (+7d) 15,000 tons (heavy cruiser) 90-99 BAM +12 (+ ) 60,000 tons (battleship) per +10 +1 +1d6 x4
The advantage of this version is that it avoids AC and hit numbers going through the roof with x3 and x4 STR or DEX values, and it keeps the STR damage bonus on the same scale as the bonus for other powers. Note that the very highest numbers are only achievable via combinations of Size and super strength.
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Post by Night Owl on Apr 25, 2022 4:34:08 GMT
What house rules do you use? The main thing I use is a different ability score table, somewhat inspired by the one in my original manuscript. While less cinematic and not as reflective of silver age DC comics heroes then what was put into print, I believe it is a lot more playable and reflects the "bronze age Marvel" bias I had toward the book! The version is the same up to 17, then: 18-19 BAM +3 1,000 lb. (horse) 20-24 BAM +4 (+0d) 1 ton (car, light plane) 25-29 BAM +5 (+1d) 4 tons (light truck, utility helicopter, WWII fighter)
30-39 BAM +6 (+2d) 15 tons (heavy truck, fighter plane, bus)
40-49 BAM +7 (+3d) 60 tons (main battle tank, commuter jet) 50-59 BAM +8 (+4d) 250 tons (railway carriage, airliner) 60-69 BAM +9 (+5d) 1,000 tons (corvette) 70-79 BAM +10(+6d) 4,000 tons (railway train, destroyer) 80-89 BAM +11 (+7d) 15,000 tons (heavy cruiser) 90-99 BAM +12 (+ ) 60,000 tons (battleship) per +10 +1 +1d6 x4
The advantage of this version is that it avoids AC and hit numbers going through the roof with x3 and x4 STR or DEX values, and it keeps the STR damage bonus on the same scale as the bonus for other powers. Note that the very highest numbers are only achievable via combinations of Size and super strength.
Agreed with the idea here. Certain BAM and damage bonuses should be more limited without some really special powers. It was the hardest part of the original design to work on.
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Post by andrew503 on Jul 8, 2022 23:46:14 GMT
Sad to say but I eventually came to the conclusion that the super characteristic power just dosnt work. In the end I opted for flat bonus, for super str 1 leve gets you th ability to lift 10 tons a +1 to the Str basic mod & +3D6 Dng, next level is 100 tons +2 Strike and +5D6 Dmg! Ultimate lifts 1000 tons, +3 Strike and +7D6 Dmg. That aligns the damages for what a bruiser would get if the spent those powers on a damage power like laser or lightening. Other characteristics I use +2/+3/+4 to the basic modifier and calculated values (like Dex and AC) Burning a feature on a two point characteristic increase is still viable and is referenced on the normal table (and yes I tried a character where I Burned 3 powers to get +6 on str/dex/con)
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dbaymiller
New Member
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Post by dbaymiller on Oct 23, 2022 12:56:36 GMT
Burning a feature on a two point characteristic increase is still viable and is referenced on the normal
Dumb question incoming: Do you apply this before multiplying for super attributes? I would think so but am unsure.
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dbaymiller
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Post by dbaymiller on Nov 5, 2022 14:46:37 GMT
What house rules do you use? The main thing I use is a different ability score table, somewhat inspired by the one in my original manuscript. While less cinematic and not as reflective of silver age DC comics heroes then what was put into print, I believe it is a lot more playable and reflects the "bronze age Marvel" bias I had toward the book! The version is the same up to 17, then:
18-19 BAM +3 1,000 lb. (horse) 20-24 BAM +4 (+0d) 1 ton (car, light plane) 25-29 BAM +5 (+1d) 4 tons (light truck, utility helicopter, WWII fighter)
30-39 BAM +6 (+2d) 15 tons (heavy truck, fighter plane, bus)
40-49 BAM +7 (+3d) 60 tons (main battle tank, commuter jet) 50-59 BAM +8 (+4d) 250 tons (railway carriage, airliner) 60-69 BAM +9 (+5d) 1,000 tons (corvette) 70-79 BAM +10(+6d) 4,000 tons (railway train, destroyer) 80-89 BAM +11 (+7d) 15,000 tons (heavy cruiser) 90-99 BAM +12 (+ ) 60,000 tons (battleship) per +10 +1 +1d6 x4
The advantage of this version is that it avoids AC and hit numbers going through the roof with x3 and x4 STR or DEX values, and it keeps the STR damage bonus on the same scale as the bonus for other powers. Note that the very highest numbers are only achievable via combinations of Size and super strength.
I'm working on some house rules for our game. Firstly I am using a revised ability chart based on Andrews. Secondly I'll be using a few small revisions to combat an possibly a version of Hero Points. A lot of these are inspired by the old DC Heroes Rpg from Mayfair. As I get things typed up I'll post on blog and link here. Enjoying working with this!
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dbaymiller
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https://theosrlibrary.blogspot.com/
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Post by dbaymiller on Nov 5, 2022 20:06:28 GMT
OK here's a first draft. The ability chart keeps a reasonable bonus to hit with increasing damage for ultimate strength supers. The Non-lethal/Lethal option below also helps with this. I'm also looking to implement a Hero Point system or using Energy Points to reduce incoming damage option as in Last Ditch Defense with the DC Heroes game. Working on this. This let's a character take a full on hit from a Powerhouse and keep on their feet (barely) ala Batman getting clocked by a Darkseid controlled Superman a few times. High hit points help but it's nice to have a bit of leeway for the Player's to spend on survival options. It stays longer to account for greater weights to be lifted. I like a bit more variety in this area. After Str 20 the +4 mod is added to Str damage dice. DMG NOTE: The static bonus maxes at +4, this is added onto the extra dice damage which is in 1d6's. I'm wondering if I should revise this further into steps of 1d4, 1d6, 1d8, 1d10, 1d12, 3d6, 4d6, etc. I may do this in a revision to check it out. 18 BAM +3, DMG +3, 400 lb. (Lion) 19 BAM +3, DMG +4, 1,000 lb. (horse) 20-24 BAM +4 , DMG +1d4, 1 ton (small car, light plane) 25-29 BAM +4, DMG +1d, 2 tons (large car, elephant, redwood tree) 30-34 BAM +5, DMG +2d, 5 tons (light truck, utility helicopter, WWII fighter) 35-39 BAM +5, DMG +2d, 10 tons (light tank) 40-44 BAM +5, DMG +3d, 20 tons (empty semi-truck) 45-49 BAM +6, DMG +3d, 50 tons (loaded semi-truck, main battle tank) 50-54 BAM +6, DMG +4d, 100 tons (Boeing 747, blue whale, one-story house, space shuttle) 55-59 BAM +6, DMG +4d, 200 tons (statue of liberty, two-story house) 60-64 BAM +7 , DMG +5d, 400 tons (freighter) 65-69 BAM +7, DMG +5d, 800 tons (destroyer) 70-74 BAM +7, DMG +6d, 16K tons (tower of Pisa) 75-79 BAM +8, DMG +6d, 32k tons (small building, loaded train) 80-84 BAM +8, DMG +7d, 64k tons (aircraft carrier) 85-89 BAM +8, DMG +7d, 130k tons 90-94 BAM +9, DMG +8 d, 250k tons (Sears tower) 95-99 BAM +9, DMG +8 d, 500k tons (Empire State building) 100+ BAM +9, DMG 9d, 1 million tons (Golden Gate bridge) Non-Lethal and Lethal Combat The reasoning behind this is that I feel it adds more of a four color feel to the game if my mega super is blowing people to negative hit points bits with each hit. For the gritty feel just ignore! This will require the player to keep track of what hit points were lost from each type of damage. The damage totals for each will be important later for healing. Similar to DC Heroes character damage from natural weapons is considered non-lethal combat unless a character declares that he is trying to do lethal damage. This includes unarmed attacks and damage from powers. The character can never be brought below 0 hp and at 0 hp the character is unconscious. Non-Lethal damage is healed at twice the amount of listed on page 68 under Healing. Weaponry (melee weapons, firearms, explosives, ect) and environmental damage (drowning, fire, falling, etc) are always considered lethal. Healing from lethal induced damage is as per the normal rules on page 68. The Referee has the final say on what is lethal. I dropped the Dex to hit for all attacks, for now. I can't reconcile it with AC as armor just yet. A Hero Point concept is brewing as well. Hopefully these work out. Edited because my 8 dice of damage kept turning into this: .
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dbaymiller
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Post by dbaymiller on Nov 6, 2022 15:45:26 GMT
REVISION 2.O OKay. We have a better spread of damage that stays moderate at lower levels and then rapidly hits massive damage potential, but not too much IMHO. Also damage does not jump dice at the intersection of the BAM bonus ticking up by one. This helps keep the damage from escalating too quickly and helps give a bonus in to hit and the extra point of damage for the higher strength instead of just keeping the same damage at the new level. I hope that makes sense I may not be too clear.
Also I'm adding the BAM bonus back into damage as per written rules. I think this one will work out alright for my group. We shall see.
18 BAM +3, DMG +3, 400 lb. (Lion) 19 BAM +3, DMG +4, 1,000 lb. (horse) 20-24 BAM +4 , DMG +1d4, 1 ton (small car, light plane) 25-29 BAM +4, DMG +1d6, 2 tons (large car, elephant, redwood tree) 30-34 BAM +5, DMG +1d8, 5 tons (light truck, utility helicopter, WWII fighter) 35-39 BAM +5, DMG +1d10, 10 tons (light tank) 40-44 BAM +5, DMG 1d12, 20 tons (empty semi-truck) 45-49 BAM +6, DMG +1d12, 50 tons (loaded semi-truck, main battle tank) 50-54 BAM +6, DMG +3d6, 100 tons (Boeing 747, blue whale, one-story house, space shuttle) 55-59 BAM +6, DMG +3d8, 200 tons (statue of liberty, two-story house) 60-64 BAM +7 , DMG +3d8, 400 tons (freighter) 65-69 BAM +7, DMG +3d10, 800 tons (destroyer) 70-74 BAM +7, DMG +3d12, 16K tons (tower of Pisa) 75-79 BAM +8, DMG +3d12, 32k tons (small building, loaded train) 80-84 BAM +8, DMG +4d10, 64k tons (aircraft carrier) 85-89 BAM +8, DMG +4d12, 130k tons 90-94 BAM +9, DMG +4d12, 250k tons (Sears tower) 95-99 BAM +9, DMG +5d10, 500k tons (Empire State building) 100+ BAM +9, DMG 5d12, 1 million tons (Golden Gate bridge)
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Post by Night Owl on Nov 6, 2022 21:48:02 GMT
REVISION 2.O OKay. We have a better spread of damage that stays moderate at lower levels and then rapidly hits massive damage potential, but not too much IMHO. Also damage does not jump dice at the intersection of the BAM bonus ticking up by one. This helps keep the damage from escalating too quickly and helps give a bonus in to hit and the extra point of damage for the higher strength instead of just keeping the same damage at the new level. I hope that makes sense I may not be too clear. Also I'm adding the BAM bonus back into damage as per written rules. I think this one will work out alright for my group. We shall see. 18 BAM +3, DMG +3, 400 lb. (Lion) 19 BAM +3, DMG +4, 1,000 lb. (horse) 20-24 BAM +4 , DMG +1d4, 1 ton (small car, light plane) 25-29 BAM +4, DMG +1d6, 2 tons (large car, elephant, redwood tree) 30-34 BAM +5, DMG +1d8, 5 tons (light truck, utility helicopter, WWII fighter) 35-39 BAM +5, DMG +1d10, 10 tons (light tank) 40-44 BAM +5, DMG 1d12, 20 tons (empty semi-truck) 45-49 BAM +6, DMG +1d12, 50 tons (loaded semi-truck, main battle tank) 50-54 BAM +6, DMG +3d6, 100 tons (Boeing 747, blue whale, one-story house, space shuttle) 55-59 BAM +6, DMG +3d8, 200 tons (statue of liberty, two-story house) 60-64 BAM +7 , DMG +3d8, 400 tons (freighter) 65-69 BAM +7, DMG +3d10, 800 tons (destroyer) 70-74 BAM +7, DMG +3d12, 16K tons (tower of Pisa) 75-79 BAM +8, DMG +3d12, 32k tons (small building, loaded train) 80-84 BAM +8, DMG +4d10, 64k tons (aircraft carrier) 85-89 BAM +8, DMG +4d12, 130k tons 90-94 BAM +9, DMG +4d12, 250k tons (Sears tower) 95-99 BAM +9, DMG +5d10, 500k tons (Empire State building) 100+ BAM +9, DMG 5d12, 1 million tons (Golden Gate bridge) I'm curious what is a good example that weighs 130k tons?
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Post by Night Owl on Nov 6, 2022 21:51:02 GMT
I'm not ready to make an official announcement yet, but we are working on a nice little rules supplement for Guardians that helps address some issues players have brought up over the years. It will probably release early next year sometime. So threads like these are important for the future of the game.
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dbaymiller
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Post by dbaymiller on Nov 7, 2022 2:43:33 GMT
Whoops. Canadian National Tower, Toronto Brihadeeswara Temple Thanjavur, India
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dbaymiller
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Post by dbaymiller on Nov 12, 2022 23:09:48 GMT
If you see anything of mine you'd like or I can help in any way please let me know. I am disabled at home and I have time on my hands. If I can't be of help I'll be straight up front.
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