dbaymiller
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Post by dbaymiller on Nov 13, 2022 3:53:03 GMT
Also more ideas for less gritty more 4 color DC games tomorrow.
Sorry for the forum Shanghai
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dbaymiller
New Member
https://theosrlibrary.blogspot.com/
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Post by dbaymiller on Nov 14, 2022 19:00:34 GMT
Some Options rambling: As the game stands now powers remind me of genres such as the X-men movies, particularly with the use of energy to fuel powers. I am going for a four-color DC pre-2000's vibe. Arbitrary? Probably but that's my hey-day of comic reading. I'm 50 years old. For that I want some more power.
Two possibilities: Adding two more Power/Gifts at first level. OR I'll be adding a few new gifts, limits, and issues and a new Power or Gift could be added by taking a limitation. There would be a limit on this.
If I keep energy use a is I will double energy points. I don't want to revamp the energy system, if I did I would subtract 1 from energy point costs. Thus most Powers that require energy will be less and the more powerful ones will still have a cost.
Using energy points for additional things (ala DC Heroes and other point games). In addition to what you can already use them for I'm considering allowing them to be spent, in a limited capacity, modify action rolls. Also a last ditch defense, spend a point to take off a point of damage.
Just some thoughts. I'll organize these into a compressed list soon.
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Post by Night Owl on Nov 14, 2022 22:54:48 GMT
If you see anything of mine you'd like or I can help in any way please let me know. I am disabled at home and I have time on my hands. If I can't be of help I'll be straight up front. Thanks. I can add you to the playtesters/proofreaders list. We have lots of cool stuff coming down the pike.
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dbaymiller
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https://theosrlibrary.blogspot.com/
Posts: 25
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Post by dbaymiller on Nov 14, 2022 23:04:06 GMT
Thank you. Look forward to it.
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dbaymiller
New Member
https://theosrlibrary.blogspot.com/
Posts: 25
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Post by dbaymiller on Nov 15, 2022 18:47:00 GMT
Do you guys have rules for throwing heavy things sorted? Distance I mean. I'm working on some ideas
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Post by Night Owl on Nov 16, 2022 17:21:38 GMT
Do you guys have rules for throwing heavy things sorted? Distance I mean. I'm working on some ideas Nothing specific. It could fall under the category of Improvised Weapon and be something like this: Improvised WeaponsSometimes objects not crafted to be weapons nonetheless see use in combat. Because such objects are not designed for this use, any creature that uses an improvised weapon in combat is considered to be nonproficient with it and takes a –4 penalty on attack rolls made with that object. To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match. An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit. An improvised thrown weapon has a range increment of 10 feet.
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Post by watti3460 on Dec 5, 2022 17:17:51 GMT
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dbaymiller
New Member
https://theosrlibrary.blogspot.com/
Posts: 25
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Post by dbaymiller on Dec 9, 2022 2:04:11 GMT
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dbaymiller
New Member
https://theosrlibrary.blogspot.com/
Posts: 25
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Post by dbaymiller on Jun 1, 2023 17:06:48 GMT
Sorry for the long delay gentlemen. I'm disabled and have been severely sick this last winter. I've been working on my DC house rules. Here are a few added Issues for heroes cobbed from DC Heroes/Batman RPG '89. It boosts the number of Issues from 12 to 20.
ISSUE Bad Press Dark Secret Dependency Disability Duty Enemy Guilt Innocent Kid Loved One Mental Breakdown Obsession Old Phobia Rage Scarred (Enemy if already Inhuman) Secret Identity Traumatic Flashbacks Uncertain Wanted
Miscellaneous Drawback
Dark Secret: The character has a secret from the past, an incident in his or her life that if revealed would end the hero's career and lose the character's friends, social standing, and freedom. The character may have to go to extreme lengths to protect the secret. If discovered publicly the Dark Secret would be shifted to the Wanted issue.
Guilt: The hero is plagued by memories of an event or action in the past. Any non-damage rolls connected to the event or action or deemed relevant by the Referee are rolled at disadvantage; roll twice and take the worse result.
Innocent: The character is particularly naive to the darker elements of the world and society believing in the inherit goodness of all. This results in a -4 penalty to saving throws to avoid persuasion, trickery, or other mental manipulations.
Mental Breakdown: The character suffers from psychotic breaks. This could include catatonia, memory loss, split personality, schizophrenic behavior, severe depression, etc. This leads to bizarre and possibly violent behavior if their behavior is questioned or challenged. The hero suffers a breakdown any time a 1 or 11 is rolled on attacks, saving, or skill throws. The incident and all social or tactical consequences lasts 1d6 turns.
Obsession: The character is obsessed with a person, object, place, or perhaps a certain behavior. Money, bats, riddles, etc. The obsession dominates the character's life.
Rage: The character is prone to fits of extreme violence. When first entering combat and every time the hero is hit he must make a Wisdom save at a -4 penalty or go berserk and attempt to kill the enemy. Attacks during the fit or rage are at a +2 bonus to hit.The fit of rage lasts for 2d6 rounds.
Secret Identity: If the character's true identity is made public it will be a major disruption in his or her life. The hero's job may be lost, family members could become targets for enemies, etc. The loss of anonymity brings many consequences and responsibilities that the character may not want.
Traumatic Flashbacks: When associated with a location or specific item (such as the location of the murder of the character's parents or the gun that killed them) the hero suffers a -4 to all attacks and skill throws due to distraction.
Uncertain: The hero suffers from confidence issues questioning the competency of his or her abilities or perhaps beliefs. This self doubt causes the character to second guess his or her actions causing disadvantage on Initiative rolls; the character rolls two dice and must take the worse result.
Miscellaneous Drawbacks: If something isn't listed make it up. If the Referee approves of it then go for it.
Please let me know alterations to fit better into the Guardians ruleset. Thanks!
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dbaymiller
New Member
https://theosrlibrary.blogspot.com/
Posts: 25
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Post by dbaymiller on Jun 3, 2023 14:00:47 GMT
Yet even MORE thoughts on the ability chart. I am going to use multiple versions for different styles of games. I'll leave the chart as is for Silver Age Cosmic level stuff, lower chart numbers for different genres, comic universes, etc. My default for my DC project is going to be take from the idea of Andrew and others to align the BAM and damage with progression used by attack powers such as laser. 4d/6d/ . etc. I'm getting these thoughts and ideas together in a blog post. More later. Thoughts?
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Post by Night Owl on Jun 4, 2023 6:26:57 GMT
Yet even MORE thoughts on the ability chart. I am going to use multiple versions for different styles of games. I'll leave the chart as is for Silver Age Cosmic level stuff, lower chart numbers for different genres, comic universes, etc. My default for my DC project is going to be take from the idea of Andrew and others to align the BAM and damage with progression used by attack powers such as laser. 4d/6d/ . etc. I'm getting these thoughts and ideas together in a blog post. More later. Thoughts? That might be a good solution, to have different charts for the power level of the campaign.
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Post by Night Owl on Jun 4, 2023 6:33:42 GMT
If you see anything of mine you'd like or I can help in any way please let me know. I am disabled at home and I have time on my hands. If I can't be of help I'll be straight up front. Thanks!
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dbaymiller
New Member
https://theosrlibrary.blogspot.com/
Posts: 25
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Post by dbaymiller on Jun 5, 2023 17:33:58 GMT
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dbaymiller
New Member
https://theosrlibrary.blogspot.com/
Posts: 25
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Post by dbaymiller on Jun 15, 2023 9:48:05 GMT
Tweaking continues. A few options/additions to powers and gadgets.
Adding to/complimentary the base framework is entertaining!
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dbaymiller
New Member
https://theosrlibrary.blogspot.com/
Posts: 25
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Post by dbaymiller on Jun 17, 2023 18:28:35 GMT
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