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Post by Night Owl on Mar 29, 2022 9:11:25 GMT
There have not been a lot of Pirate RPG's, it seems to be a genre that doesn't get nearly as much love as some of the other areas. What is the best Pirate RPG (Freebooters, right? )? Does this genre mesh well with the style of kitchen sink dark fantasy that DnD is known for?
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Post by David Pulver on Apr 25, 2022 3:30:39 GMT
The main trouble with meshing pirates with DnD is that wooden ships can start to seem a bit fragile when the fireballs begin to fly (to say nothing of dragons). The good thing is that medieval warships usually had smaller crews than the sailing ships of the Age of Sail, so it's actually easier to do realistic boarding actions - a medieval cog might only have 10-40 guys aboard, not the 100 or more in a 17th Spanish Galleon or Man o' War.
The bane of running a pirate game is "okay, our horde of pirates attack your horde of guys" and then you have to get all abstract with the combat or spend all day resolving it. But at least with OSR DnD rule sets it's possible to have about 30-40 guys on both sides and play it out in full detail if you have to in an hour or so; with most folks at 3-5 hp each and so dropping dead after a single sword blow even 5th-7th level PCs can wade through the normal dudes like Conan does in Queen of the Black Coast, which is kind of fun. You can just have the crew surrender after they lose half of them, so no need to fight to the end.
If I were doing a fantasy pirate game I'd go with a DnD world where big area-effect ship killing fireball type spells were rare, but there was no gunpowder so ship crews don't need to be scores of guys to man the cannon, just close in boarding and a few siege weapons. (Maybe set up a region where a Spanish Inquisition-type church had eliminated most of the mages... a few exist on the run, but most of the powerful spellbooks were burned so finding spells the DM doesn't want is tricky...)
Of course, Spelljammer had a lot of pirates, etc.
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Post by Night Owl on Apr 25, 2022 16:24:23 GMT
Ships have to have enchantments of protection on them to survive in a world full of magic. Gunpowder and traditional fantasy don't mix well for my taste.
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